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==Summary Points== | |||
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==Text from Wisdom Institute== | |||
Wisdom is a dynamic, situated phenomenon. We view it as an outcome of recognizing the leverage points within a system and making decisions by taking into account the implications for oneself, others, and the greater good. '''Wisdom occurs from the interaction of individuals’ perceptions, decisions, reflections, and actions over iterations of situations. The implications of this research involve finding and understanding these leverage points, which can be used by one “wise man” person with access and insight into the system, or which can be implemented through the distributed efforts of many people functioning under relatively simple system rules via trust and cooperation.''' This “All the Wiser” study uses an interactive simulation to test a model of wisdom that incorporates data from three perspectives—self, others, and system. The specific goal of this initial research project is to create, test, and pilot a minimal prototype to determine whether this approach is fruitful for understanding from a systems perspective what wisdom is, how it occurs, and how it can be cultivated. Data collected from the players’ moves in the simulated environment are analyzed with exploratory analyses, principal components analyses, and power analyses. This will enable them to determine the structure of the data, assess data and theory coherence, and determine sufficient sample size for a random-effects multilevel model. | Wisdom is a dynamic, situated phenomenon. We view it as an outcome of recognizing the leverage points within a system and making decisions by taking into account the implications for oneself, others, and the greater good. '''Wisdom occurs from the interaction of individuals’ perceptions, decisions, reflections, and actions over iterations of situations. The implications of this research involve finding and understanding these leverage points, which can be used by one “wise man” person with access and insight into the system, or which can be implemented through the distributed efforts of many people functioning under relatively simple system rules via trust and cooperation.''' This “All the Wiser” study uses an interactive simulation to test a model of wisdom that incorporates data from three perspectives—self, others, and system. The specific goal of this initial research project is to create, test, and pilot a minimal prototype to determine whether this approach is fruitful for understanding from a systems perspective what wisdom is, how it occurs, and how it can be cultivated. Data collected from the players’ moves in the simulated environment are analyzed with exploratory analyses, principal components analyses, and power analyses. This will enable them to determine the structure of the data, assess data and theory coherence, and determine sufficient sample size for a random-effects multilevel model. |